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Portfolio

Last Updated 7/1/2025

Air Aria

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Game Designer & Software Engineer


Email: airscrach@gmail.com

Github: Github Projects

Itch: Public Games Page

Skills

Experience

Replay Studios

January 2020 to Present


Ninja Software (Internship)

July 2022 to December 2022


Volunteer Programming Tutor

January 2019 to September 2020

Education

Diploma of Information Technology (Advanced Programming)

2025

North Metropolitan TAFE


Diploma of Information Technology (Games And Intelligent Systems)

2025

North Metropolitan TAFE


Referees

Personal Referee: Simon Daniele

Doctor of Philosophy - Education (current student, Curtin University)

Telephone: 0402 133 133

Email: simon@relion.com.au


Achivements

Wowie 4.0 Jam - Training Simulation 02 (#7 Place)
Programmed a working wave function collapse algorithm
Reverse engineered Anki Overdrive Protocol

Projects (Newest First):

Replay Party Pack - 2025? (Yet To Launch)

After evaluting my development process, ive noted a large number of small "test projects" that are very fun on their own

but fail to stand as a good standalone game, the PartyPack series aims to collect these "test projects" into a single multiplayer experience

Partypack #1 will contain:

  • Snek Royal - A snake inspired battle royal game
  • Cars - A Top down racing game
  • Grapple - A Grapple hook racing game
  • ???? - A Lazer tag like game, involving light
  • ???? - A co-op tank base building survival tower defence

AirPlayer LE - 2024

AirPlayer LE is the modern redesign of AirPlayer, using eletron

It is a music player inspired from Winamp with a no frills design and shader driven music visualisation

It features a custom system that allows for the use of custom glsl shaders that can be synchronized with the music

A mobile port of this app (AirPlayer Folded) is in active development

AirPlayer LE screenshot

IntoWaves - 2024 (As yet unfinished)

IntoWaves was a VR Game project for North Metro TAFE

It is a hoard survival movement shooter

Due to the limiting timeframe given from tafe, it is not feature fit, hopefully seeing a revision in the future for a public release

This project featured:
  • Custom 3D Models
  • Procedural Animation
  • Many Custom Shaders
  • Custom Aerial Navigation AI

If you are interested in a demo build, please feel free to reach out

IntoWaves Development screenshot

chaostree.xyz - 2024 (Ongoing)

chaostree.xyz is my personal website, it is a place to explore the possibilities of web development

It is a place to showcase my projects, and provide a platform for my games and tools

It is built using HTML, CSS and JavaScript, with a custom backend in Node.js

The website is designed to be responsive and accessible with a "no frills" design

It is hosted in WA on a private server, with a custom domain

It is a work in progress, with new features and projects being added regularly

Anki Partydrive - 2023 (Ongoing)

Anki Partydrive is an attempt to revese engineer the Anki Overdrive Game Client

Anki Overdrive is a racing toy produced in 2015, the toys are still around however the software is on life support

This project aims to reverse engineer the protocol used to communicate with the cars to free them from proprietary software

It uses a custom server program to communicate with the cars over bluetooth, this connects to a Unity game client over websocket

the Unity game client handles gameplay logic and player input

Anki Partydrive Development screenshot

Chess With 5 E's - 2023

Chess With 5 E's is a multiplayer chess game, that supports an arbitrary board size

this was my first truly online multiplayer game, however as i had not leaned steamworks yet, this was cobbled onto the lootlocker leaderboard api

Chess With 5 E's cover

Awesome Bean Bot - 2023 (Ongoing)

Awesome Bean Bot (BeanBot) is a custom twitch bot, designed for increased streamer to chat interaction

It features a complete currency system, text to speach, and a completely custom scripting language for adding features

because it runs on the streamers computer, it can add unique features, such as stream overlay or direct game interaction

HideGame+ - 2022

HideGame+ is a remaster of UkuNano's HideGame

It is a reverse of the classic brain game Eagle, where the goal is to move your player to hide in the colored background

Hide Game Plus screenshot

Chat Fish Tank - 2022

Chat Fish Tank is a simple program that allows members of a livestream to have a pet fish on the stream

ChatFishTank screenshot

InDarknessWeHide - 2022 (Ongoing)

InDarknessWeHide is a first person multiplayer hide and seek game

InDarkness originated as a multiplayer test project for IntoBattle

However the games extended development lead to a large colletion of technical debt as the networking changed and improved

While it is nearly feature complete, it is being re-evaluated for fun and cleanlyness of code


This was the first Major Project for Replay Studios, with a team size of 2

The project involved the development of several complex systems:
  • Many Unique maps
  • A Complex Multiplayer System Integrated with Steam
  • A Large number of custom 3D assets

    A full cosmetics system with a time rotating shop

Steam capture Steam capture Steam capture

Training Simulation02 - 2022

Training Simulation02 was made in 3 Days for the Wowie Jam 4.0

Coming in 7th Place out of 981 Entries, it even made it to the subsequent highlight reel:

The game involved guiding a robot to the end of each level by moving parts of the world

Training Simulation02 screenshot

Wave Function Collapse Algorithm

The Wave Function Collapse algorithm is a procedural environment generation algorithm

It is used to generate worlds based on a set of input tiles, allowing for complex and varied environments

This project is a demonstration of the algorithm, showcasing its capabilities and potential applications

Wave Function Collapse screenshot

IntoBattle - 2021 (Ongoing)

IntoBattle started as a project to practice mapmaking with Unity Probuilder, then realising its limitations, switching to blender

IntoBattle Development screenshot

After a glitch in the movement controller, it evolved into a movement shooter prototype, however i needed to learn multiplayer

This lead to the creation of InDarknessWeHide

Then the project was moved to unreal engine for learning and testing with unreal multiplayer, however multiplayer proved much to complicated for the project

IntoBattle Development screenshot IntoBattle Development screenshot

as of 2025 it has been moved back to unity and is making good progress with HDRP and the new Replay Studios Multiplayer with Steamworks

IntoBattle Development screenshot IntoBattle Development screenshot

Night Lines - 2021

Night Lines was a simple "Hide in the shadows" game

The whole game was made in 48 hours for the Dani's Basement Jam #4, Winning 2nd place (Out of an unfortuante turnout of 12)

Night Lines screenshot

If you have any questions, or want to know more about any of these projects, reach out:

Email: airscrach@gmail.com

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